

That was forever used as a benchmark for developers to not tie frame-rates to engine simulation times. This means that when modders attempted to boost the frame-rate by tweaking the engine settings it forced the entire game simulation to double in speed, creating a hilariously broken experience. In the case of titles like Need For Speed: Rivals, EA had not only hard-locked the game to 30fps, but they also tied the frame-rate to game engine simulation time. The Framerate Police also notify users if there are workarounds available for some games.


They literally police games that don't have frame-rate options or give users the ability to remove the hard-locks. A year ago, TotalBiscuit started up a Steam curator group known as The Framerate Police who spotted out and notified the general PC gaming public if a game was hard-locked at 30fps. Hard-locking removes any viable way for players to easily change the frame-rate options, which is what 2K did with Mafia III.
